I’ve just stumbled upon the Ludonarrative Dissidents podcast which I’m enjoying (I’ve only listened to two episodes so far.
Ludonarrative Dissidents is a podcast about rpgs, how they’re made and how they’re played. In each episode, Ross Payton, Greg Stolze and James Wallis take a critical look at a particular ttrpg.
I think there are about 40 episodes so far, and I’m not going to listen to them all (largely because they often talk about games I have no interest in), but I will dip into them as and when.
So far, I’ve listened to the very first episode (Apocalypse World), ALIEN: Chariot of the Gods, and I’ve just started the Fiasco episode.
(There are occasional episodes that cover things like using cards in rpgs, initiative systems, metacurrencies and so on. And even an actual play or two. I’ve not listened to those yet.)
The good
The discussions are interesting, with all three hosts having a good knowledge of the games industry. The discussions are friendly, although I sometimes get Greg Stolze and Ross Payton confused because their voices sound a little similar to me.
So far, they’ve been pretty much in agreement with the games. It will be interesting to hear an episode where they disagree.
And the show notes for Season 3 (written by James) are excellent, and cross-reference everything they talk about.
The pillars
According to the website, every episode of Ludonarrative Dissidents is built around four pillars:
- What does this game do?
- How does it do that?
- How do people play it?
- Why do they play it that way?
- (and how well does it succeed?)
Do they answer the questions? Maybe, but I’d be hard pressed to tell you their answers.
I wish the team were a little more strict in sticking to this approach. While I was expecting the first episode to be a bit scrappy and unfocused, I had imagined that 40 episodes later, things (ALIEN: Chariot of the Gods is one of the recent episodes) would be a little slicker, but no.
For example, I was expecting that after 40 episodes, each episode would have a slick intro, where they would introduce themselves and the game they are talking about and the four pillars (and then structure the podcast around those four pillars). But no. At least, not in the episodes I’ve heard so far.
Not everyone has played the game…
My biggest criticism, however, is that in the two podcasts I’ve listened to so far, only one of the three (Ross Payton) has actually played or run the game. (Not even Apocalypse World.)
That seems to be a bit of a failing if you’re going to discuss the game in depth. You can’t even run a one-shot? You can’t even play a one-shot?
I know lots of other ttrpg reviewers don’t run the games either (I don’t always, although I try to), but I suspect that some of the commentary on ALIEN: Chariot of the Gods would be different had they all run the game. (For example, most reviews I’ve seen of Chariot of the Gods love the agendas that the pregens come with. Greg Stolze was dead against them – but he hasn’t played or run the game.)
They wouldn’t even have to run a game – I’m sure they could find someone to run a game for them.
Overall
Anyway, with that caveat aside, it’s definitely worth listening to – especially for games you are interested in. I’ve added it to my podcast feed.
A couple of days later: I've just listened to the Traveller episode, and they still don't introduce the podcast properly. They don't introduce who they are, and they don't say what their experience of the game is. That's not hard to do and makes it seem really amateurish. (Compare with Fear of a Black Dragon, which is excellent in this regard.)
The scope of their comments also ought to be explained. For example, in the Traveller episode, they are only looking at Mongoose's 2022 rulebook, not the rest of the Traveller line (or its history - although they mention it). That's the sort of thing that ought to be made clear in an introduction.
They also don't clearly address their four pillars – instead it’s just a rambling discussion. That’s fine, but if so don’t pretend to have these four pillars.