Showing posts with label other blogs. Show all posts
Showing posts with label other blogs. Show all posts

Friday, 26 June 2026

Toxic fandom

In this week’s Geekerati newsletter, Christian Lindke looks at The Eye of Argon and toxic fans in fandom.

This is a slightly depressing read, and it argues that toxic fandom is just fandom - and mainstream fandom has always been toxic.

The article made me think about my reviews of ttrpgs, which are often critical (in the negative sense). But toxic?

While I often find problems in games, I’d really rather not find them. Yes, picking them apart can be fun, but it stems from frustration: I want those gamebooks to be better.

I’m also aware that gamebooks are very personal things – what works for me may not work for everyone. (But I rarely find anyone disagreeing with me.)

I don’t think my negative reviews are toxic, but I can imagine slightly awkward conversations should I ever encounter those authors in person.

A positive review

In case you thought I only wrote negative reviews, here’s my review of a game that I couldn’t find anything to complain about: Lady Blackbird.


Monday, 3 February 2025

Meanwhile, elsewhere...

Links to other posts I’ve enjoyed recently. (And when I say recently, I mean the last few months. I should probably try to do this more frequently.)

How Do You Role-Play?

On Fandomlife, Ian O'Rourke looks at what we mean when we talk about doing "role-play" and presents a dramatise/describe/decide model. I'm not sure the model makes complete sense - surely dramatise and describe are the two axes, as you can make decisions while describing or dramatising?

(Ian suggests he is all about reaching the bid, dramatic choice or judgement. Yes - but how does he get there? I imagine he describes or dramatises. I can't work out how he makes those decisions in his game without doing either. But maybe I'm missing something fundamental.)

As for me, I find describing easier than dramatising. I'll do both, but tend to default to describing. (Interestingly, it's completely the other way around in a freeform larp - I only rarely describe as the games are designed differently – I rarely need to describe. Instead I do.)

The Games Behind Your Government's Next War

On YouTube, People Make Games talks about wargames and the uncomfortable overlap between board games and wargames. It’s a great video, and I suspect any queasiness about the subject is probably related to whether you can imagine serving in the armed forces. 

My father served in World War 2, so I find the subject less controversial. Using games to model situations and strategies makes sense to me – I enjoy using simulations to wargame scenarios. (It doesn’t have to be the military, either – my brother-in-law created an asset management game for Sellafield, and I enjoyed the project management games I played on training courses.)

I listened to the book referenced in the video, A Game of Birds and Wolves: The Ingenious Young Women Whose Secret Board Game Helped Win World War II, by Simon Parkin. A fascinating account of the wargames used to develop WW2 anti-submarine tactics in the North Atlantic.

Drive Thru RPG's New Site Isn't Great For Smaller Publishers (Now With Numbers!)

On Improved Intitiative, Neal Litherland discusses the challenges and economics of being a small publisher on DTRPG. My sales are so low that I’d not noticed a dropoff – but luckily I don’t put things there to make money. (I put things there because I like to share them. I give them a price because I think they have value.)

If I was doing this for the money, I’d create a newsletter and put myself out there more on social media. I loathe social media, so that’s going to be an uphill struggle… And judging by which posts are popular on my blog (the ones about Traveller and ALIEN), I’d pick established RPGs to write adventures for.

But luckily for me, I don’t depend on my DTRPG income.

Reality Tunnels

On Development Hell, writer Julian Simpson talks about everyone having a reality tunnel (the world as they see it, shaped by their experiences), and how authors must get inside their character’s headspace. This can mean looking at characters like Elon Musk and Donald Trump and trying to understand why they think the way they think and do the things they do.

You don’t have to agree with Musk or Trump or whoever (and Simpson certainly doesn’t – and neither do I), but it feels like a more helpful approach than what we usually see on social media.

Stop Hiding the Apes in Your RPG

On Explorer’s Design, Clayton Notestine argues that some RPGs don’t clearly explain what it is the game is about. For example:

What is Mystery Flesh Pit National Park: the RPG actually about? What do you do?

The back cover of Liminal says it is “A roleplaying game about those caught between the ordinary and extraordinary.” Really? That’s not how it plays – or reads. Wouldn’t “A British folk urban fantasy roleplaying game of solving Hidden World cases” be more accurate? (Liminal’s core activity, solving  Hidden World cases, is tucked away on page 63 rather than being front and centre.)

The Future of RPGs is Pregenerated Characters

On Grinning Rat, Nate Whittington argues that pregenerated characters are the future of RPGs.

I often loathe character generation and would almost always prefer a pregenerated character designed to fit whatever we’re playing. (And, for me, the option to tailor the character is nice but not essential.)

But the future of RPGs? Much as I would like to think so, my experience of playing and players suggests that many (most?) prefer to create their own.

Energy Consumption of ChatGPT Responses

This article by Michal Aibin looks into ChatGPT’s energy consumption. TL;DR – ChatGPT-4 consumes approximately enough energy to power 170 US homes annually. (ChatGPT-5 is projected to double that number.)

That’s for running ChatGPT, once the model is trained. Training the model takes place over weeks or months, and uses enough energy equivalent to the energy budget of another 160 US homes (ChatGPT-4).

That’s a lot, but it’s not as terrifying as I’ve heard some day. (Assuming it’s true, of course.) But it’s only one of the AI models out there. (And if the stories about Deepseek are true, it uses much less energy compared to other AIs.)

Is it worth it? That’s difficult to say.

(And this article is an exciting/terrifying look at DeepSeek and the future of AI: "The best AI models were about as intelligent as rats four years ago, dogs three years ago, high school students two years ago, average undergrads a year ago, PhDs a few months ago, and now they’re better than human PhDs in their own field. Just project that into the future.")

Monday, 10 June 2024

Meanwhile elsewhere...

Interesting blog posts I’ve stumbled across recently.

My comments may not make sense if you don’t read the linked post first.

Indie RPG Newsletter: Being an insider

In this post, Thomas Manuel comments on the Quinn’s Quest review of Vaesen, particularly the bit about players not knowing Vaesen’s folklore and, therefore, the characters not knowing it either.

I have the same problem with many fantasy RPGs; I often stumble because even though my character should know something, I don’t.

When I’m GM-ing, I try to separate character knowledge from player knowledge – and I’ll tell the players things that their characters realise. Unfortunately, not all GMs are so helpful.

The Quinn’s Quest review of Vaesen is really good (I’ve enjoyed all his reviews so far). Quinn’s criticism of Vaesen’s reliance on a couple of key skills reminded me a little of Liminal, where I find that it’s essential to take The Sight and Lore (I know The Sight isn’t a skill, but even so).

The Alexandrian on preparation and scenario design

The Alexandrian is nicer than I am. Rather than criticise The Zalozhniy Quartet’s scenario design too much, he uses it to create individual NPC timelines for the key NPCs and groups.

I’m a big fan of timelines (or countdowns or whatever) and often include them in my adventures, but I confess I hadn’t thought of separating them by NPC/faction. Something to remember, should my timelines get too unwieldy.

The Four Table Legs of Traveller

Sir Poley talks extensively about the four table legs of Traveller:

In essence, he argues that your ship’s monthly mortgage payments drive you to travel and accept job offers that lead to interesting encounters and great gameplay.

I love how everything is interconnected. It feels like Sir Poley has discovered Traveller – because what he unearths isn’t obvious from reading the rulebook.

However, I’m not sure if it’s how I want to play Traveller, as I’m too fond of mysteries and overarching plots. But I can see now how Twilight’s Peak was meant to work. And if I ever get the urge to try a solo TTRPG, this might be fun to try.

(Elsewhere on his Tumblr, Sir Poley talks about character sheets, trade sheets, and other aspects of Traveller. And I agree with him – law level should be added to equipment.)

Gary Gibson on surviving as an author

I recently read Europa Deep, an SF novel set in the next century about a mission to Europa, a Jovian moon. It’s a tale with augmented humans, sentient malware, transhumans, double agents, and weird alien life. It was right up my street, and I loved it. So I went looking for the author’s site and found this interesting post on surviving as an author without the support of a traditional publisher.

It’s interesting in lots of ways, but I was taken with Gibson’s comments on focus, and noting that his readers are fickle: “When you wander away from the style of books for which you built an audience while under contract, most of that audience isn't likely to follow you.”

I’m aware that I flit from topic to topic on this blog. Traveller. Conventions. ALIEN. Freeforms. Other London. Liminal. I’m sure that if I concentrated on one thing, then I’d get more attention. But I don’t have the staying power for that.

I don’t even use this blog to talk about Freeform Games much, and that’s my main income. Instead, my blog is a place for me to reflect on games I’ve played and read, and chunter on about other stuff.

Gibson notes the importance of BookBub to his income. I found Europa Deep via BookBub…

The best RPG cover of all time

Traveller’s little black box was always my favourite-looking RPG. When I bought The Traveller Book, I threw away the Andrew J Keith illustrated dust jacket because I wanted to see the “proper” cover.

Knight at the Opera explains why Traveller’s cover is so good.