Gateways is a 79-player weekend freeform larp set aboard Threshold Station in the far future. It’s based on many, many science fiction shows, movies and novels. (See here for a list of influences.)
Gateways was conceived and written by Martin and Helen Jones, and Nickey Barnard, with additional material by Alan and Charlie Paull, and Megan, Michael and Peter Jones.
Anyway, this is my post-game write-up. I was very busy, and things were non-stop. I’m only scratching the surface of what went on here – I had so much fun, and I can’t do justice to it in a blog. I don’t want this to be too spoilery, so to preserve some secrets, I’ve often used player names rather than character names.
Avery Grayson
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| Photo by TsiJon |
I was Avery Grayson. According to the background, Avery is a Solar Federation Naval Science Officer and advisor to Angelina Cygni. Lead officer of the Roanoke expedition.
So, I’m doing science.
My prep
Last year at Shogun, I was impressed by Tony’s little black book (see here for my thoughts on that), and so I thought I’d do something similar for Gateways. I was, however, unprepared for the sheer amount of detail in the game!
Gateways’ background is astonishingly deep. To start with, there’s a 22-page setting guide. Then there’s a 12-page who’s who, a 2-page universe essentials guide, and detailed faction/society briefings. Then there are the rules. Plus, of course, my 44-page character sheet.
Fitting that all into a little black book and still making it readable was going to be a challenge, but with the help of AI, I had a go.
I used two LLMs to help me prepare for Gateways: ChatGPT and Notebook LM.
ChatGPT
I used ChatGPT to create an overall summary of my character, to get a “big picture” sense of Avery. I just copied all the character text (minus the list of goals and who you know), and asked, “This is a character for a larp. Summarise the character, outlining major themes and objectives for the character during the game.”
ChatGPT gave me a really useful summary: “Avery Grayson is a brilliant, curiosity-driven Science Officer of the Solar Federation Navy: a fair-minded polymath with a lifelong weakness for mysteries, forbidden questions, and elegant solutions. Outwardly easy-going and collaborative, Avery is also someone who has repeatedly brushed against the edges of ethics—sometimes bending rules for what feels like the “right” reason, sometimes just because the puzzle was irresistible. That tension defines them.”
While all of that is in the character sheet, I found it really helpful to have Avery defined so clearly. (I like a character sheet to start with an overall summary, to help set the scene for everything that follows.)
Notebook LM
Notebook LM is Google’s research tool. Load documents into it, and then ask it questions. I uploaded my character sheet and the background, and then for each of my contacts I asked, “Tell me about…”
It then pulled together everything from across those documents and summarised it. I then gave it a light edit, formatted it for my black book, printed it, cut it out, and stuck it in the book. Doing all that helped me absorb all that background.
(It wasn’t perfect. I still needed to consult my character sheet for precise details.)
I know at least two other players used LLMs to help them prepare. One just used Notebook LM and created an audio summary that they. They used Notebook LM on their phone during the game instead of carrying their character sheet. Another used Gemini and, as they drove to Retford, conversed with Gemini and asked it questions.
Plot highlights
These are highlights from my favourite plots. All of these are way more involved than I suggest here, each of them involving many, many players and multiple layers. They are in no particular order.
The Shaleel and the Celestes
At the start of the game, I was heavily involved with the Shaleel and Celeste aliens. Avery had been the first to contact the Shaleel, and I think I was one of the few humans they knew in the game. Avery was their first contact because they appeared over Roanoke, where he was in charge of an investigation into the failed human colony.
My involvement was early on, as we tried to understand the mystery. Later on, while I was busy with something else, I discovered that we nearly had an interstellar war with the Shaleel over a misunderstanding. I don’t think I was responsible.
Nero’s nemesis
I nearly sabotaged Nick’s game by badmouthing his character early in the game. His character and mine had crossed swords in the past, and because of what he did back then, I warned a few players that he couldn’t be trusted – which meant they weren’t talking to him.
So, towards the end of Saturday morning, I found Nick glaring at me from about five feet away, which was rather intimidating. We had a chat, and he explained his predicament (out of character). We talked about it with Nickey (a GM), and Nick explained his character’s perspective.
It was persuasive, but I felt Avery would need something more, so I asked for a character reference, which Matt provided. I then told the other characters that I had been mistaken (well, partly), which reopened his game.
Nero and Avery were always prickly, though. (Not Nick and Steve – no falling out among the players!)
Romance
I had a lovely romantic arc with Kris Alice (playing waldo operator Kay Nightingale), which I thought would be complicated by a previous flame of mine, but ended up being much stranger (and more complex) than that.
The arc ended with a serendipitous use of Dust late on Sunday morning, and was the perfect ending. Maybe my favourite freeform romance.
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| Photo by TsiJon |
The rehabilitation of Earth
About 250 years ago, a war devastated Earth, leaving it too radioactive to be habitable. Humanity fled to the stars and space habitats. But the dream of healing Earth lived on.
Towards the end of the game, my game became more about Earth. Late on Saturday evening, Mark invited me to visit Earth on a waldo mission (completely out of the blue, as I don’t think we’d spoken before). Discovering Earth was now open to waldos, I immediately booked another mission to Earth with Kris Alice to see if her plan to deal with the radiation would work. (It looks promising!)
Cool mechanics
There were lots of mechanics in Gateways, some of which I was involved with, many of which I didn’t touch. Here are a few that stood out.
Dust
I only found out about Dust right at the end of the game. Dust lets users see a (secret or guilty) memory of another character, which is a great way to reveal secrets and memories in a way that is likely to be more nuanced and sympathetic. It’s probably a good thing I didn’t find out about Dust earlier!
(Dust might have different effects on other species. I don’t know. And there were other drugs – I have no idea what they did.)
Waldos
Waldos were remotely operated vehicles that allowed players to go on missions away from Threshold Station. They were a great SF mechanic that allowed players to roam beyond just Threshold Station without handwaving time, which often occurs during freeforms.
Relationships
Gateways had an optional mechanic to track relationships of different sorts – allies, romance or rivals. So it built on similar mechanics we’ve seen before, and I think it was the best version I’ve come across, as it seemed to work equally well for all three types of relationships. I’d like to see it used again.
Mechanically, being an ally or rival gave you a card that gave you an edge (or penalty for rivalries) in skill checks – but it was the same for everyone, rather than needing unique heart/rival abilities for each character.
Printed materials
I really appreciated the fact that the A5 character booklets were readable at A5. Yes, that meant my booklet was 44 pages long, but the font was large enough to be readable. Thank you! (I know that’s not a mechanic, but I wasn’t sure where else to put it, and I wanted to acknowledge it.)
Favourite moments
A collection of small moments in the game that I enjoyed. In no particular order:
- Ray spotting me across the room and bellowing, "Science! Find out all you can about <something about Threshold blowing up, I think>". Then Ezzie shouted, "It's in hand!" "Good." I didn't have to do a thing (which was good, because I was in the middle of something else).
- Having a quiet chat with Ewan and saying to them, "But aren't you [redacted]?" "Ah, I didn't know you knew that."
- After inspecting and incinerating a dead alien with the Shaleel, Suey said, "Right. I'm nuking Roanoke." "Er, can I get my team off first?" (And later, in the break, Martin came up to me and asked about the Saurian grove ships that had landed on Roanoke. The Shaleel said they would warn the Saurians, but I guiltily realised I hadn't actually checked that they had done so...)
- Giving Jon the long-service medal that I was supposed to present (I had double-booked myself) to the Admiral, and seeing the gleam in Jon’s eye as he realised how he could use it.
- Tom’s attempted misdirection in our mission to find a missing waldo. (A side mission with Ewan, Lucya, and AJ.)
- A friendly-ish interrogation about advanced sensors by Dixon, Nick, and Natalie. I told them everything I knew, but it didn’t get them what they wanted.
- The frotoise (a frog with a tortoise shell) and terrifying monkey spiders on Earth.
- Taking Antonia, Rosemary and Kris Alice to see the dead alien cadaver, and soon after taking the Shaleel (Suey, Paul and Liz). The two sessions were very different…
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| Photo by TsiJon |
Reflections
Often, I come away from a weekend larp wishing that I’d done something different, or been more proactive, or had some kind of regret. Not this time – I wouldn’t change anything. It’s not often I can say that.
I hope the GMs run it again – I can’t wait to play! Or maybe help them run it. (But I’d rather play.)
And maybe there will be other larps (shorter, perhaps), set in the same universe. I hope so.
Café Casablanca
And speaking of next time, 2027’s game will be Café Casablanca. This will be its fourth UK run. It was first run in 1995, and the first weekend game of this type in the UK. I played in that run, and it changed my life in so many ways. I’m still friends with people I met during that game.
This time, I’m on the GM team, as I was for the last run in 2014.
You can register your interest in playing in Café Casablanca here.














