I’m running Legend of the Sky Raiders for my regular group. Last time was session #4, this is session #5.
The Travellers
Our players and their characters:
Jon is playing ex-Scout Timo Sosak 8A9B84 Age 38.
Terry is playing ex-space pirate Sir Sidderon Dubois 775ACC Age 34.
Thomas is playing drifter Felix "Dusty" Pygrin 478CB7 Age 34.
Tom is playing Zhodani prole Mustafa Lama Doka 586333 Age 38.
Alongside our heroes, I have six NPCs who are part of the party: Lorain Messandi (their patron), Drew Kensing (who fancies Lorain and whose dad financed the expedition), Tallia McKenzie (Lorain’s friend), Hal Lewis (a guide), the hovercraft drivers Dan and Kelli, and two unnamed support chaps (who I had completely forgotten about until Thomas reminded me this session).
City of the Golden Walls
I did very little specific preparation for this session, as I had leftover prep from before.
It’s the start of day nine.
After reminding ourselves of what happened last time, I shared my map of the City of the Golden Walls with the players.
They had left their hovercraft and kit, and the two drivers (including the spy), back at their camp – which was about 15km north. (So that’s at least three hours of hiking, which we glossed over.)
First, the Travellers used the drone to survey the lost city (Tlaynsilak, City of the Golden Walls). They had a TL12 drone with them, so I figured it was silent and better than anything the locals had.
(One thing that’s striking is that these old Traveller adventures tend to stick to the TL of the planet pretty rigorously. So the bad guys are using hovercraft, rather than shipping in a couple of air rafts. And they haven’t brought advanced weaponry or security systems. Luckily for our heroes…)
Surveying the city
Anyway, after a successful task chain involving piloting the drone, a recon roll, and finishing with archaeology, I explained that this was clearly a TL 3 civilisation, which was being picked clean of anything valuable by whoever these people were. And they’d been on site for months.
The survey identified where most of the excavation was taking place, a couple of hovercraft loaded with finds, huts used for accommodation, and mechanical excavators. All in all, about 30 people were present, including a small number keeping guard with rifles and SMGs. (The players didn’t know this, but they were guarding more against the wildlife than any intruders.)
And then Lorain spotted her presumed-dead father, Professor Jothan Messandi.
At which point it turned into a rescue.
Rescuing Professor Jothan
The PCs decided to lure a pair of the bear-sized creatures they encountered last session into the camp to distract the enemy. So they spent some time hunting for them, but the closest was about five km away, and they realised it would be hard to drive/lure the animals into the city.
So instead, they decided to wait until nightfall and kidnap Jothan Messandi.
They didn’t need everyone for this, so they sent the NPCs back, apart from Lorain, and waited until dark.
Under the cover of darkness, they crept closer and waited for Jothan to head to the latrine. They then lured him away using a recording of Lorain’s voice and pulled him into the bush. (A complicated task chain that, happily, worked. We’ve become big fans of task chains.)
The professor and his daughter had a joyful reunion, and he explained that he had been working the site for a year, but he didn’t think the Sky Raiders had anything to do with the city. He was funded by Eneri Kalamanaru (of Kalaman Enterprises), but he thought that Kalamanaru would be angry when he learned that there was nothing of real value at the site.
Escape!
As the discussion dragged on, the locals noticed the professor was missing. It was time to move.
The PCs (and Lorain and Jothan) snuck up to the hovercraft and prepared to hotwire them. Meanwhile, people back at the huts were searching for the professor, and when the Travellers fired one hovercraft up, they started shouting and running.
The Travellers failed to hotwire the second hovercraft, so they sabotaged it using a burst from an ACR. That made Kalamanaru’s people open fire, and as bullets landed around them, the PCs left. Their hovercraft caught a bullet, but they escaped and beached it a few km up the coast (closer to where their camp is).
And that’s where we ended. It is the morning of day 10. The Travellers haven’t had much sleep.
So next time they plan to radio the camp and tell those back at camp to come and find them. They will then repair the hovercraft and decide their next move.
It’s not going to be that simple…
Reflections
Before this session started, I was worried we’d end up with a big fight. Canonically, Legend of the Sky Raiders has the players ambushed by Kalamanaru’s forces. I didn’t want that for two reasons – first, it’s extremely railroady. Second, I didn’t trust my players to do what the adventure expected and surrender – I imagine they would want to fight.
So I allowed them to scout the area and come up with another plan. (In the original adventure, one of the NPCs the Travellers hire is a spy for Kalamanaru – so the ambush can happen. I dropped that idea.)
However, I still need to get the PCs to the climactic scene, the Tomb of the Sky Raiders (where they actually find evidence of the Sky Raiders). According to the book, it’s over to the east of the map – but it’s going to be hard to get the players now.
(I did wonder about placing a clue to the location of the Tomb of the Sky Raiders into the game that the Travellers might find. But that felt too convenient. It seemed unlikely that the PCs would find this map rather than Jothan’s expedition, which has been on site for over a year.)
Breaking the railroad
Legend of the Sky Raiders is a bit too railroady for my liking, so I’ve made a few changes.
Being captured by Kalamanaru at the lost city: As I’ve said, I changed this so they could sneak around the site. I decided not to include a Kalamanaru spy in the group so they wouldn’t be automatically captured.
Government forces attack: Now that the PCs have found and misdirected the government spy, the government forces can’t turn up and try to arrest Kalamanaru’s group (which, as originally written, allows the Travellers to escape in the chaos). Government forces are out there somewhere – and may turn up when their spy doesn’t give them an update. But it’s not a railroad.
Finding the tomb of the Sky Raiders: According to Legend of the Sky Raiders, natives capture some of the party and take them to the tomb for sacrifice. That requires the PCs to be not too far from the tomb, but right now, they’re nearly 100 km away. So I will move the tomb.
Next time
The Travellers discover problems back at camp.
Coming soon: Tomb of the Sky Raiders
Previously: Session #4: To (not) catch a spy or start here with my review of Legend of the Sky Raiders.



















