Dr Mitch has done it, Dom has done it, Guy has done it, and the Smart Party has podcasted about it. So never too late to jump on a bandwagon, it’s my turn to talk about playing tabletop RPGs over the Internet.
Way back when
I’ve been roleplaying online for five or six years now. My face-to-face games are usually at conventions (or occasionally when my nephews and nieces get together), but my semi-regular games (with people I’ve been playing with since the 80s) is online.
Initially, we had a lot of stability problems with people dropping out and losing connections. We tried Skype and Hangouts (back when it had an online dice roller mod) but we found that Facebook Messages was pretty reliable - and we still use it today.
For our tabletop, we use a Google doc that contains character info, game notes, maps and diagrams. I’ve been using Google Drive for years and it’s second nature to me, but the other players haven’t picked it up as quickly. I think that’s a message to remember - even if you’re very familiar with the technology and think it’s easy to use, people who are unfamiliar with it (even if you think them to be tech-savvy) may struggle.
Even when Google had a dice rolling app, I don’t remember using it much. We found it as simple just to roll the dice as normal and report our results. We’ve never worried about cheating.
Today
Today, stability is much better. This year we’ve been gaming once a week since January pretty consistently, and I don’t think we’ve had any of the old technology problems that used to plague us.
We still use FB Messages and Google Drive though - that’s enough for us.
Google does have some good tabletop-friendly tools aside from Docs. I’ve enjoyed using Jamboard, their interactive whiteboard. Dump a map on it and sketch away - just like using a sheet of paper (although it’s not as intuitive using a mouse compared to a pen or pencil).
One thing that is essential, and that’s a microphone and headset. Using the computer’s mic and speakers runs a high risk of feedback, which is annoying for everyone. It doesn’t need to be anything fancy - one of the players in my group uses the earbuds that came with his phone and they’re fine.
To Roll20 or not to Roll20?
I do have a Roll20 account, but I’ve never used it. To the initiated it looks like there’s a huge learning curve required in setting up a game, which creates two barriers.
Worse, I am yet to be convinced that Roll20 will improve my gaming experience. I can’t get excited about fog-of-war, and I’ve never run the type of game where it’s important to know exactly where your character is on the map. (As you’ll know if you follow my blog, I play a lot of Fate.) I don’t like crunchy games, so the fact that Roll20 automates some of that crunch isn’t a big selling point for me.
But I’m happy to be proven wrong - I’m sure one day soon I’ll sign up to play (not run) a game on Roll20.
To video or not to video?
Until recently, I did all my online gaming on my laptop. I didn’t have enough screen space to see the maps/character sheets and also everyone’s video, so I just ignored the video. It didn’t matter as far as I could tell.
Now I have a big screen (thanks to much more working from home) I have space to do both, so we’ll see how that works. (Although at the moment I’m struggling a bit with video, but hopefully I’ll get that fixed soon.)
My experience
I’ve never tried playing online with more than four other players and a GM. Normally it’s just two (so a total of three of us). I don’t really like playing normal tabletop games with more than four other players, unless the GM is really good at keeping everyone involved.
As a player, I find that I need an online game to be fairly pacey - even more so than a tabletop game. I’ve always found it easy to be distracted when it’s not my “turn” (hence preferring smaller player numbers), particularly if the game is taking a leisurely turn and I sense I can drop out without affecting anything.
Online gaming can make that worse because there’s less PC to PC chat. With my regular group (just the three of us - so two players and a GM) that’s less of an issue, but with larger numbers I’ve noticed that it’s not so easy to do PC to PC chat, which can mean that there’s a greater danger of players becoming spectators (and I’m not good at that).
Online, I find it easy to be distracted by the rest of the Internet when I find yourself spectating. So as a player I like the GM to keep things moving with everyone involved as much as possible. (And hopefully as a GM, I practice the behaviours I like to see! But I may not be the right person to judge.)
As a GM though, I find I’m entirely focused on the game with no time to be distracted.
Duration
I find that two hours is plenty. It’s fairly easy to find a two hour slot during a working week - any longer and it starts feeling that you’re taking up a full evening.
I haven’t tried playing for longer, but my experience of long conference calls at work is that two hours is enough. If you’re going to play for longer, take lots of breaks. (Even at two hours you should take a break - but we don’t always remember to do that.)
Online Tabletop Tips
So here are my tips for online play:
Way back when
I’ve been roleplaying online for five or six years now. My face-to-face games are usually at conventions (or occasionally when my nephews and nieces get together), but my semi-regular games (with people I’ve been playing with since the 80s) is online.
Initially, we had a lot of stability problems with people dropping out and losing connections. We tried Skype and Hangouts (back when it had an online dice roller mod) but we found that Facebook Messages was pretty reliable - and we still use it today.
For our tabletop, we use a Google doc that contains character info, game notes, maps and diagrams. I’ve been using Google Drive for years and it’s second nature to me, but the other players haven’t picked it up as quickly. I think that’s a message to remember - even if you’re very familiar with the technology and think it’s easy to use, people who are unfamiliar with it (even if you think them to be tech-savvy) may struggle.
Even when Google had a dice rolling app, I don’t remember using it much. We found it as simple just to roll the dice as normal and report our results. We’ve never worried about cheating.
Today
Today, stability is much better. This year we’ve been gaming once a week since January pretty consistently, and I don’t think we’ve had any of the old technology problems that used to plague us.
We still use FB Messages and Google Drive though - that’s enough for us.
Google does have some good tabletop-friendly tools aside from Docs. I’ve enjoyed using Jamboard, their interactive whiteboard. Dump a map on it and sketch away - just like using a sheet of paper (although it’s not as intuitive using a mouse compared to a pen or pencil).
This is taken from Jamboard from one of our sessions. |
To Roll20 or not to Roll20?
I do have a Roll20 account, but I’ve never used it. To the initiated it looks like there’s a huge learning curve required in setting up a game, which creates two barriers.
- First, the learning curve. If I don’t have to learn it I won’t.
- Second, I don’t want to do that sort of prep for my games. Normal prep is more than enough for me, without having to think about uploading stuff to Roll20.
Worse, I am yet to be convinced that Roll20 will improve my gaming experience. I can’t get excited about fog-of-war, and I’ve never run the type of game where it’s important to know exactly where your character is on the map. (As you’ll know if you follow my blog, I play a lot of Fate.) I don’t like crunchy games, so the fact that Roll20 automates some of that crunch isn’t a big selling point for me.
But I’m happy to be proven wrong - I’m sure one day soon I’ll sign up to play (not run) a game on Roll20.
To video or not to video?
Until recently, I did all my online gaming on my laptop. I didn’t have enough screen space to see the maps/character sheets and also everyone’s video, so I just ignored the video. It didn’t matter as far as I could tell.
Now I have a big screen (thanks to much more working from home) I have space to do both, so we’ll see how that works. (Although at the moment I’m struggling a bit with video, but hopefully I’ll get that fixed soon.)
My experience
I’ve never tried playing online with more than four other players and a GM. Normally it’s just two (so a total of three of us). I don’t really like playing normal tabletop games with more than four other players, unless the GM is really good at keeping everyone involved.
As a player, I find that I need an online game to be fairly pacey - even more so than a tabletop game. I’ve always found it easy to be distracted when it’s not my “turn” (hence preferring smaller player numbers), particularly if the game is taking a leisurely turn and I sense I can drop out without affecting anything.
Online gaming can make that worse because there’s less PC to PC chat. With my regular group (just the three of us - so two players and a GM) that’s less of an issue, but with larger numbers I’ve noticed that it’s not so easy to do PC to PC chat, which can mean that there’s a greater danger of players becoming spectators (and I’m not good at that).
Online, I find it easy to be distracted by the rest of the Internet when I find yourself spectating. So as a player I like the GM to keep things moving with everyone involved as much as possible. (And hopefully as a GM, I practice the behaviours I like to see! But I may not be the right person to judge.)
As a GM though, I find I’m entirely focused on the game with no time to be distracted.
Duration
I find that two hours is plenty. It’s fairly easy to find a two hour slot during a working week - any longer and it starts feeling that you’re taking up a full evening.
I haven’t tried playing for longer, but my experience of long conference calls at work is that two hours is enough. If you’re going to play for longer, take lots of breaks. (Even at two hours you should take a break - but we don’t always remember to do that.)
Online Tabletop Tips
So here are my tips for online play:
- Be aware of players not being familiar with the technology - what may be familiar to you will probably be difficult to someone else
- Use what you’re comfortable with - choose a setup that works for you. If that’s Roll20, great. If it’s something simpler, also great. There’s no wrong way to play.
- Keep it punchy - be aware that the whole of the internet is only a click away.
- Two hours is enough - longer isn’t necessarily better.