Recently I ran our Reunion with Death murder mystery freeform larp online using Kumospace. I called for players from the uk-freeforms mailing list and Facebook page and the Remote Larps Facebook group. I got nine players, including four people I’d not met before.
So, Kumospace.
Kumospace is a spacial chat—a virtual space where people can form groups for conversations. As a user, you are presented with a floorplan and you move towards someone to talk to them. Then, when you are close to them, you can chat.
Kumospace is (currently) free for up to 30 participants, so it’s ideal for gaming.
Kumospace for larping
So how was Kumospace for larping? Well, it was pretty good. I created a simple floor representing a hotel function space. I had different chairs, a piano playing in the corner, and some (virtual) drinks and snacks.
The game in full flow - I've got the map open which shows the whole floor |
I also created a separate out-of-character floor where everyone met at the start so we could get used to the interface.
The video and sound worked well for almost everyone—one player struggled with video and sound, but we don’t know why that was.
Video itself can be a little small (especially if you are used to Discord). You can create a pop-out which shows a larger video if that helps (but still smaller than you get on Discord).
The virtual space gave a real physical sense of space—much more so than different channels in Discord. Other characters were definitely “over there” rather than “in that channel” which added to the ambience.
Changing layout
I found changing the layout is straightforward—it’s all drag and drop. Several templates can easily be modified, which saves some work. Creating a standard hotel/workspace/bar/convention setting is easy; if you want something more outré, that will be harder.
You can add images from the web to customise to your virtual space. (I didn’t need to do that.)
Some objects are (slightly) interactive—such as a tray of drinks that adds a drink icon to your avatar if you click on it. The glass or cup slowly empties, representing you drinking it. However, it would be nice if there were more game-y icons—so things where you could add some descriptive text.
I didn’t use rooms in Kumospace, as they introduced the feature only a few days before I was due to run Reunion with Death and I didn’t have time to figure them out. Rooms work slightly differently—in a room, everyone can hear everyone else. So that means you need not be close to someone to hear them properly, which would have been better for the debrief when everyone was crowded on top of each other.
What sort of larp?
Kumospace best suits conversational freeforms/larps. Games with items and money and complicated abilities won’t work so well. Of the recent larps I’ve played, Brest or Bust and Smoke and Mirrors (both at Peaky 2022) would have been fine on Kumospace.
As Reunion with Death was designed to be run online, it worked fine with Kumospace. The only complication is abilities, but none require the GM and the players managed them themselves.
I don’t think I could have run a more complex freeform with Kumospace. For my recent SF games (The Roswell Incident and All Flesh is Grass I used Discord with LARPPorterBot; I’m not sure how I would have done that with Kumospace.
It would be great to have a standalone app to manage items/abilities/contingencies that we could use alongside Kumospace or Zoom. Maybe one day.
Feedback from players
I asked for some feedback from the players on using Kumospace. Here are some of their thoughts:
- I didn’t think I’d like it, but I was wrong. I was impressed!
- Kumospace was the perfect online platform for this. Having the visuals of moving made for a wayyyy more natural experience of joining and leaving conversations—much more like real life—compared with the breakout rooms in Discord, where you are either ‘in’ or ‘out’ and nothing in between.
- One thing worth flagging before start of play is that people might be able to hear everyone in a crowd if some people are outside the range, so piling up is a good idea. (NB—rooms, which I didn’t use, can overcome this.)
- I struggled with Kumospace—you would think they’d show you the rooms you had invitations for. (Once I got into it, it was great.)
- Pleasantly surprised. I’d like to see it work in a way where players’ icons bounce off one another, rather than superimposing on each other.
- I liked it. The flexibility of moving around in a room (instead of changing between channels) made the game more dynamic.
- The video pictures of the other players were rather small, so you couldn’t see their faces as easily as on a regular video chat.
- I liked wandering around and finding separate spaces for a private chat. It seemed nice to have the visual “room” compared to Discord. However, in practice it ate up wifi and I found it slow to respond. I couldn’t hear or be heard until I was top of other avatars, so it got in the way of roleplaying for me.
- I suspect Kumospace changes the dynamics of games, resulting in more group interaction than two-person interaction. Not sure if this is a good thing or not.
On that last point, I remember observing that we typically had three groups of players at any one time. It was usually two small groups (two or three players together), and everyone else (so four or five players). So the players did bunch up—but I also see this in live games and on Discord.
Feedback as a GM
I found running the game was quiet)—although that may have been as much to do with Reunion with Death as Kumospace.
For Reunion with Death’s various announcements, I copied them from the pdf and pasted them into the global chat. I then made a short announcement to everyone (using the host’s broadcast function) telling them that the announcement was there—I didn’t read it out. That meant that players could look at the announcements at their leisure. (Unfortunately, you can’t post images to the chat.)
Towards the end of the game, I found it hard to read the room to judge when to stop the game. While I used the timetable that comes with Reunion with Death, I’d normally monitor the room towards the end of the game to work out when to bring the game to an end. However, this was much harder (also hard on Discord), so I used the game timetable.
Overall?
Kumospace was my first experience with spacial chat. It works for larps—especially simple larps without complicated mechanics. I intend to use it again—and I’d like to try it as a player.