Saturday, 21 October 2017

Addicted to World of Tanks Blitz

I have just uninstalled World of Tanks Blitz (WoTB). Again.

My brother introduced me to WoTB a couple of years ago and I’ve been playing it on and off ever since. I find it ever so addictive, and what happens is that I install it, play it a lot (and become quite grumpy when I do), and then uninstall it to break the habit.

And then, a couple of months later, I reinstall it again...

So I was extremely interested to listen to Adam Alter's Irresistible, which talks about behavioural addiction of various forms, including computer games.

Alter defines addiction as something you enjoy doing in the short term, that undermines your well-being in the long term — but that you do compulsively anyway. (It seems that most of us have a behavioural addition of some sort.)

Six ingredients


Alter says that: "Behavioral addiction consists of six ingredients: compelling goals that are just beyond reach; irresistible and unpredictable positive feedback; a sense of incremental progress and improvement; tasks that become slowly more difficult over time; unresolved tensions that demand resolution; and strong social connections."

I know I find computer games addictive. I always have. (For example, last time I uninstalled WoTB I found myself playing Star Realms over and over on my tablet.) But WoTB seems particularly insidious - and that may be because it includes all of Alter’s six ingredients..

For example:

  • Compelling goals that are just out of reach: Grinding to get the next tank, playing in events, trying to complete missions.
  • Irresistable and unpredictable positive feedback: the various medals, achieving mastery in a tank (which compares your performance against everyone else’s).
  • A sense of incremental progress and improvement: the slow rise in win rate, learning maps and player behaviour, learning each tank’s strengths and weaknesses.
  • Tasks that become slowly more difficult over time: Climbing levels is easy to begin with, but takes longer and longer as you climb the tiers.
  • Unresolved tensions that demand resolution: I must complete that last mission, I've lost three games in a row, just one more before I quit.
  • Strong social connections: Platoons, clans, team chat, in-game friends.


A rare mastery for me
So WoTB is designed to be completely compelling, and I’ve been suckered. (My wife is less enthralled, to say the least.)

I think there’s an additional factor to addiction - and that’s appeal. For example, despite being highly addictive, I’ve never smoked. It’s never appealed. WoTB, on the other hand, is all about something that’s fascinated me since childhood: tanks, and WW2 tanks at that.

Undermining my long-term wellbeing


I’ve already mentioned that WoTB can make me grumpy, but there are other things it does to undermine my long-term wellbeing.

Playing WoTB means I spend even longer on the computer than usual and can interfere with my sleep (especially when I was playing it on the tablet - I now won’t play it after 9pm). It also stops me from doing more positive things, such as writing or playing boardgames.

At least I’ve stopped playing it on my tablet - that gave me headaches and tense shoulders as well...

Making it harder


Alter’s advice to overcome a compulsion is to make it harder to get to the thing that’s addictive. I thought that by moving it from the tablet to the PC would help that, but it turns out that I just spend more time on the PC instead. (Worse, I find the PC controls much easier than the tablet…)

I’ve tried using a kitchen timer (or my phone) to limit my games and avoid the "just one more game!" syndrome. That only works occasionally, and the best solution is to completely uninstall WoTB, but that means not playing it at all - and I like playing WoTB.

So I haven’t figured out a good way of managing my time while it’s installed. The best thing is to uninstall it, which is what I’ve done.

But I have no doubt I will install it again at some point...

Further reading


Click here to read a New York Times article on Irresistible.

And here’s an extract from Wired.

And relatedly, a piece by Google’s “design ethicist”.

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