A couple of posts back, I reviewed Michael Shea’s The Return of the Lazy Dungeon Master.
I haven’t quite finished with it.
At the back, in the appendices, Shea lists the questions he asked DMs during his research for the book. One of the questions was:
“D&D players, of the three pillars of D&D game play, which do you enjoy the most?”
- 59% NPC interaction and roleplaying
- 27% Exploration and investigation
- 14% Combat
I was surprised by the result. 14%, or about 1 in 7 players, prefer other things to combat when playing D&D.
Given how much focus combat is given in D&D, I thought the figure would be higher. One reason I don’t play D&D (or other fantasy games) is that I find them very violent.That’s not to say I’m a pacifist, but I have two big issues with combat in RPGs.
- Combat is often slow and dull. And full of fiddly rules edge-cases that I can never remember. And it turns into a boardgame when the miniatures come out.
- In a lot of fantasy RPGs, combat is consequence-free. I prefer settings where getting into a fight has proper consequences rather than just losing hit points. (When I run Call of Cthulhu, don’t run around with shotguns unless you want to see the business end of a police armed response squad.)
(@vodkashok ruminates more on this in his recent blog post.)
So maybe more gamers are like me than I realise.
Of course, I’m delighted that “NPC interaction and roleplaying” gets such a high score. (Although aren’t those two different things?)
But two things intrigue me.
- Does this hold true generally? This was a small, self-selected sample and so wasn’t very representative.
- If it is true, does that mean we have too much fighting in our games? Would we be better suited with fewer combats and more interaction/roleplaying? And if so, what’s the best way of doing that (I’ve already said that I like to see players banter amongst themselves as characters.)
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