Last weekend, I was at AireCon 2024, the games convention in Harrogate’s convention centre.
AireCon is lovely. There’s a great mix of RPGs, board games and other activities and a lovely, friendly atmosphere. I was there Friday, Saturday and Sunday.
Friday
Friday was RPG day for me. I ran three RPGs (enough to get me a weekend pass). I ran Hillfolk (DramaSystem), Hazelwood Abbey (DramaSystem) and In Whom We Trust (Cthulhu Dark).
Hillfolk (DramaSystem)
I set off from home a little later than I planned and arrived at my table to find my three players waiting for me. Unfortunately, that was all we had – three players. I know the game was sold out, but two players never turned up.
Of the players, one had never played Hillfolk, one had run it some years ago, and the other had the Kickstarter, but their partner had played in the game I ran at Continuum last year! They’d said it was awesome, so no pressure this time…
We spent an hour or so developing our characters and creating the network of needs and wants that drive the action. The characters this time were the Chief, the Artisan and the Curate and our story involved cave paintings, the suspicious death of the previous chief and (eventually) the successful raid on a neighbouring tribe.
Some thoughts:
- Hillfolk with three players was fine. It wasn’t as good as with five, but it was more intense for each of them.
- We had quite a few procedural scenes this time.
- I introduced a few NPCs – I think I’m getting better at managing them in DramaSystem.
- I kept track of scenes this time – we had 18 scenes in total.
After Hillfolk, I had a quick bite to eat, and then it was time for Hazelwood Abbey.
Hazelwood Abbey (DramaSystem)
Hazelwood Abbey is Hillfolk but in a Downton Abbey setting. Again, I had three players, and this time they chose the Earl, an illegitimate Heir and the (Dowager) Countess. Our story this time was driven by Dowager Countess’ refusal to accept the Heir and her eventual murder of the Earl!
Some thoughts
- Again, just three players – but I think five had signed up. Again, the game was intense and would have benefitted from more players.
- Only one procedural scene. When I ran it at Furnace last year we didn’t have many either – maybe that’s a feature of the setting.
- Again, 18 scenes. I think that’s a coincidence. The situation for Hillfolk has an obvious ending (dealing with the neighbouring tribe) whereas with Hazelwood Abbey I have to judge the right time to stop – so the Earl’s murder was ideal.
- I played even more NPCs this time than I did last time.
In both Hazelwood Abbey and Hillfolk, the players embraced the game and the system, and we had lots of lovely dramatic scenes. And DramaSystem games are so easy to run – almost no preparation is needed. I’m now planning my next playset – this time set around a successful rock band.
(My Hazelwood Abbey DramaSystem playset is available on Itch.io.)
After Hazelwood Abbey I went to get some tea and met Philippa, a friend. I had some time before my next game, so I taught her the Villagers board game (and, um, won) before heading back to the RPG rooms for Cthulhu Dark.
In Whom We Trust (Cthulhu Dark)
I had all five players for In Whom We Trust, a one-way trip deep into the Amazon jungle. Inspired by the movies Outbreak and Arachnophobia (the scariest PG movie ever), I originally wrote In Whom We Trust as a Call of Cthulhu “tournament” adventure for Convulsion/Continuum in the mid-90s. Since then, I’ve redone it for Cthulhu Dark and made it available via Itch.io and DriveThruRPG.
Thoughts
- We had one survivor this time – but from what I could see, all the players were enjoying themselves. Even those that died grisly deaths.
- The system was simple and great, as usual. One character was close to going insane – which was about right.
- I last ran In Whom We Trust five years ago at GoPlayLeeds, and it was nice to revisit it.
After finishing, I walked back to the car past several light artworks – it was Harrogate’s Beam light festival, which was an unexpected pleasure.
Saturday
On Saturday morning I brought Megan and one of her friends to AireCon. I’d ignored the trade hall and the board games yesterday, so today was a chance to remedy that.
We played lots of games:
- War of the 3 Sanchos (a small wargame which I enjoyed more than I thought I would – but I won, so I might be biased)
- Forbidden Jungle (a co-up which we lost, badly – I’d happily play it again.)
- Panic Lab (a mental agility game which Megan won both times)
- Giant-sized Hey That’s My Fish (which Megan won – I came last)
- A playtest of a game about finding poison antidotes (which I won – the game was fine but not stellar and we gave some feedback)
Losing at Panic Lab |
Then we had to say goodbye to Guy, and so Megan and I played Woof Days (which I don’t recommend, we won one game each) before catching up with Philippa again. We played:
- Wyrmspan (a heavier variant of Wingspan that I won but Megan was bored by – she found it slow towards the end)
- MLEM: Space Agency (a push-your-luck game I enjoyed but came last while Megan won; but the cat-based space theme I found offputting)
- Reef Rescue (a light memory game that I won)
After that, we entered the wonderful charity raffle. There are only a dozen or so prizes in the raffle, but each prize consists of 20 or so board games, and you stand almost no chance of winning. But if you do, you win big (and it’s up to you how you get them home)… We didn’t win, and the raffle raised over £10,000 for charity.
Waiting for the raffle |
Entropoly
Finally, on Saturday, Megan and I watched Ivan Brett (from The Traitors) host Entropoly, a game where the players invent new rules each time they take a turn. The rules got crazier and crazier, with rules for wearing wigs, moving anti-clockwise, and changing the spelling of the board.
The game ended up as a co-up, with all the playing pieces merged as one trying to find the correct finish space, which had been duplicated twenty times. There was much laughing and silliness, and it was a lovely way to end the day.
Sunday
I was tired after Saturday and almost didn’t go to AireCon on Sunday. But I decided I would, and I’m glad I did, as I played in a tabletop RPG and did some networking.
What’s Old Is New (WOIN)
I took the last place in a game of WOIN, where we played adventurers with strange abilities (I was a martial artist with mysterious chi powers, another character was a mutant, and another was a cyborg) helping the oppressed. Like the A-Team. We fought vampires, met some nuns, built an improbable vehicle and smashed a sinister vampire plot. I had a good time, but I’m not sure the WOIN system is for me. It was fine but didn’t stand out – we could have used almost any trad ruleset.
After that, I found friends (old and new) and talked about Jubensha, freeforms, escape rooms, and Dune 2 before heading home.
And that was my AireCon. What will I do next year?
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