This is my fifth and, for now, final post musing about some of Traveller’s quirks.
Last time, I worked out that if Rethe/Regina imports all its food, then it needs 4.8 million displacement tons of red kibble every week, shipped from nearby Inthe. (This is standard Adam Smith free market economics - focus on what you're good to buy what you're not so good at. So Rethe, being a densely-populated world, produces something (although it's not clear what) and buys in food and other things.)
Assuming that's what it does, I’m going to think about logistics. (Well, some of them – I don’t work in logistics, so of course I’ve overlooked something.)
The problem
We must transport 4.8 million tonnes of red kibble from Inthe to Rethe, every week.
It’s a two-parsec jump, so we could use 200-ton Far Traders. Except that, as I have already calculated, we’d need about 75,000 of them. Every week.
We’re going to need a bigger boat.
How about the 200,000-ton Galika Megula, the largest freighter in Mongoose’s High Guard? Well, with a cargo of over 136,000 tons, Rethe still needs 56 of them, every week.
So let’s go even bigger.
Lego container ship on Flickr |
Container shipping
I’m reading The Box: How the Shipping Container Made the World Smaller and the World Economy Bigger by Marc Levinson and a few things struck me.
- One, the shipping container is relatively new, and I’m not surprised that the paradigm of ruthlessly efficient freight isn’t part of Traveller’s DNA.
- Traveller’s vision of merchant shipping has a 1950s vibe about it, with non-standard freight sizes, loading and unloading on site. It looks nothing like today’s container shipping. (As I’ve been reminded, a core foundation for Traveller is EC Tubb’s Dumarest saga. That was first published in the 1960s, when container shipping was just getting started. I don’t know whether Traveller’s trading rules reflect the Dumarest saga, but if they do, I suspect it’s because EC Tubb was writing about the merchant shipping world he knew about. He may not have known of the coming freight revolution.)
- Container shipping is much more efficient than its predecessor. It means that merchant ships spend much more time at sea earning money (rather than sitting at the docks being loaded and unloaded), drastically cutting the cost of freight.
Traveller’s ships really don’t carry much cargo - not compared to what a world like Rethe needs. While Traveller’s ships are ideal for adventuring, they’re not terribly practical if you need to feed a world.
Instead, we need ruthless efficiency!
Feeding Rethe
As I’ve said, Rethe needs to import 4.8 million tonnes of red kibble every single week. It needs to be efficient and reliable.
Here’s my idea of how it would work.
Build a fleet of truly massive merchant ships, each able to transport 1.2 million displacement tons of cargo. So four a week would solve our shipping problem. (Of course, four a week probably still means a fleet of about twenty ships, allowing for return journeys, stopover time and maintenance.)
To speed up cargo delivery, the cargo holds are constructed as six huge demountable pods. The pods are streamlined, and massive tractors transport them between the starport (or wherever they are loaded) and the cargo ships.
The pods are huge: 205,000 tons. If they were boxes, they’d be about 300 x 100 x 100 m in size. (For comparison, a Lightning Class Cruiser is only 60,000 tons.)
The spine of the ship (little more than a massive jump drive – and over a kilometre long) is not streamlined. It just travels back and forth between Rethe and Inthe. A round trip looks like this:
Arrive at Inthe
Travel to the highport. Detach cargo pods from Rethe containing whatever it is that Rethe exports. Attach cargo pods filled to the brim with red kibble. While cargo is unloaded and loaded, refuel and refresh crew and supplies as necessary. Travel to jump point and jump.
Arrive at Rethe
Travel to the highport. Detach cargo pods from Inthe containing the red kibble. Attach cargo pods filled to the brim with exports. While cargo is unloaded and loaded, refuel and refresh crew and supplies as necessary. Travel to jump point and jump.
Rinse and repeat. Endlessly.
(I’m assuming that Rethe has highports. I know that with a Class E starport, it shouldn’t have highports. I question the canon in this post.)
Let’s build a megafreighter!
So here’s the Titan-class megafreighter. I’ve designed this using High Guard and a spreadsheet. I may have made mistakes, but hopefully not big ones.
We’ll start with the cargo pods.
205,000 ton demountable, streamlined cargo pod
- Breakaway components: 4,100 tons
- Cargo space: 200,900 tons.
- Cost: 10,455 Mcr
I imagine these attached to the Titan’s spine in two groups of three pods, the pods in each group spaced equally around the Titan’s spindly hull.
1,830,000 ton Titan-class megafreighter
The total tonnage is made up of:
- A 1,830,000-ton dispersed breakaway hull. (TL 12)
- Six 205,000-ton cargo pods
- Manoeuvre-1 (18,300 tons)
- Jump-2 (91,505 tons)
- Power plant (61,000 tons, generating 915,000 power units at TL12)
- Fuel: 494,100 tons (for four weeks of operation and one jump-2)
- Bridge (500 tons – this is an overestimate)
- Computer/20
- Sensors (civilian – 1 ton)
- Crew 2051 (one captain, one pilot, one astrogator, 1690 engineers, 198 mechanics, 99 administrators, 26 sensor operators, 16 medics, 98 officers). That’s a lot of crew – I’m going to come back to that.
- Staterooms: 2051 (8204 tons)
- Other cargo 11,790 tons (this is spare tonnage – could be used for living areas for the crew).
And it costs a fortune – I didn’t price it out, but it’s not cheap.
Crew
But over two thousand crew? That seems … a lot.
If your assumption about starships is that they are masters of their own destiny, travelling from system to system in whichever direction their owner’s whimsy takes them, then having a huge crew to deal with any issues makes sense.
But if you are just going backwards and forwards between two systems? Do you really need nearly 1900 mechanics and engineers, nearly 100 administrators, 26 sensor operators, and 100 managers (officers)?
That seems overkill. And expensive.
As far as the engineers and mechanics go, how much can go wrong that can’t wait a few days? I would imagine that 90% of issues wouldn’t be a problem during jump and can wait until the ship has arrived and the local engineering team can fix it. (Or, if it’s a longer job but can be completed in jump, then the ship jumps while the work is underway.)
I haven’t changed the crew requirements for the Titan, but I know the company bean counters will want to make everything as efficient as possible, and I’m sure they’ll be checking that everybody is adding value. If the Titan is as reliable as I like to think, I expect the headcount will be reduced.
Variants
The Titan is a big ship. Is there any way of making it more efficient?
M-Drives: Removing the M-Drives saves 18,300 tons in the drives themselves, with a proportionate saving elsewhere (crew, power and jump requirements and so on). Is that an option, assuming the operators use tugs at each end? If you operate the same jump route for decades, how accurate are your exit and entry points?
(As for jump masking, I imagine positioning the tugs (and maybe other facilities) to allow for jump masking – much as today’s mariners account for the tides.)
Drop tanks: Using drop tanks saves over 360,000 tons (giving savings elsewhere, such as crew and so on). However, drop tanks are expensive and often don’t survive the experience. Given the potential savings, I would expect part of the R&D budget to revisit the question of drop tanks. (I’ve wondered about this in a previous post.)
Modular fuel tanks: I imagine it takes a fair bit of time to refuel a ship with nearly half a million tons of liquid hydrogen. Even if drop tanks aren’t an option, I can imagine using modular fuel tanks that can be filled up in advance and attached along with the cargo pods to minimise the time between jumps.
Move operations to Paya: As I noted before, Paya/Aramis would be a better source of red kibble than Inthe, as it’s closer. Requiring only a one-parsec jump, the Titan is significantly smaller – not just saving over 240,000 tons in fuel, but also making the rest of the ship smaller as well. With four ships arriving every week, that’s a weekly saving of 480 million credits (around 25 trillion credits a year). It wouldn’t be long before moving operations to Paya would pay off.
And everything else…
And all this is just for importing the red kibble. Alongside this, there will need to be vast amounts of infrastructure, including:
- Enormous fuel processing stations
- Fleets of cargo pod tugs to get the kibble in and out of orbit
- Massive distribution systems to get the kibble to hungry mouths
- Water processing to ensure that kibble can be rehydrated
- Maintenance and spacedocks
- Accommodation for all the workers
- Loading and unloading of other goods – there’s more to life than just red kibble
- Passengers – arrivals and departures
- Administration and paperwork
- System defences to protect against piracy
I haven’t considered any of these – just thinking about importing millions of tons of red kibble has been quite an exercise.
But this is the kind of far future I like: vast megafreighters, billions living in space cities, and a vibrant interstellar economy.
That’s it for now
And that’s it for now.
I’m sure I’ll have some other grumbles about Traveller, but it’s time to leave the Third Imperium in peace for a while.
Nice design!
ReplyDeleteAs I noted in my comments on your previous post, the BTN figures don't support Rethe importing all of its food needs. Checking back, the total trade between Rethe and Inthe amounts to 50-100k dTons per year.
Switching to Paya (which is in Aramis, not Regina - you might want to correct that in the post) as the source is a no-go, for two reasons -
1. Paya is a low population world (approx 600) so would not be able to produce the volume of food needed.
2. It isn't an Agricultural world (because of the low population).
That's the situation post 1075 - before that it had a high enough population to be Agricultural. I've just run the BTN calcs for Paya/Rethe and it would have been 10-50 million dTons/year.
That suggests that the disaster on Paya will have had a serious effect on Rethe.
An alternative option for the J1 ships would be to use the route Inthe>Dhian>Paya>Rethe. However, that would require more ships.
Crew requirements for ships in Traveller has long been a quibble of mine. When you look at the crew sizes of our current wet-navy merchant ships, even the very largest ships only have about 25-30 crew (although that's for ships which work out as being 50-60k dTons).
On those ships, the engineering department will typically be 3-4 engineering officers, possibly an electro-technical officer (more commonly on container ships to look after reefer equipment) and 4-6 mechanics/fitters; there may also be 1-2 cadets.
Thanks for spotting the Paya error.
DeleteI'm not surprised the BTN figures don't work, but this series has been about questioning some of Traveller's idiosyncrasies.
I didn't know Paya's history - interesting to know if had a disaster, and yes, a big disaster. (Some nice background there to a campaign, should someone put it all together - as I've said before, I don't think you can consider a world in isolation.)
As for the BTNs and so forth, my assumption has always been that Rethe is thriving but needs to import its food. Therefore, the food (and there's a lot of it) has to come from somewhere, no matter the cost. The alternative (that the people of Rethe are starving) is compelling, but I think the ramifications would "realistically" affect the subsector and beyond.
The disaster that befell Paya is briefly described in The Traveller Adventure (p85).
DeleteThe Na trade code does mean that Rethe can't produce enough food of its own and has to import a good portion.
Looking at the BTNs is my way of considering those idiosyncracies (in this case at least). In my comments on the previous post, I hadn't considered the historical situation with Paya but now that I have it was clearly providing a significant percentage of Rethe's food. The loss of that source, the very limited amount of trade with other nearby Ag worlds and the note that the population has increased significantly since 1080 (after Paya's disaster) suggest a huge investment in the infrastructure needed to feed the massive (and rapidly growing) population. I imagine there must have been some intervention by the subsector and sector governments to help accelerate that - they wouldn't want the billions of potential deaths from starvation that could result on Rethe with their major external food source gone.
As for the costs of shipping all that imported food, that will be a contract service booked months or years in advance at much lower rates than the spot-prices listed in the rules.
I suspect that in reality, rather than a few mega-dTon freighters, it would be a larger number of 50-100k dTon ships servicing the route, with several arriving at Rethe every day for several reasons:
1. Not many shipyards would have yards large enough to build the Titan and those that could would be some distance away. However, there are a number of shipyards nearby that are easily capable of building 50k or 100k ships. There would also be an initial delay as the Titan would need to be designed, built and tested before entering service.
2. Smaller (*lol*) ships wouldn't need separate tugs to ferry the containers to the highport (I agree that despite being a class E starport, there would be a highport - remnants of the old class B starport that the system used to have) and could simply go there themselves for unloading.
3. Existing 50-100k freighters could be diverted from other routes while new ones are being built.
Actually, thinking about it, the J1 freighters which used to serve the Paya>Rethe route would now be available to cover the Inthe>Dhian>Paya>Rethe route. There would be a surplus of them so some could be converted to J2 to service the direct Inthe-Rethe route.
Yes, that all sounds plausible. Without knowing Paya's history, in my mind the Titan was just the latest in a long line of ever-bigger freighters that have been commissioned as Rethe's population has grown. So I was imagining organic growth.
DeleteAnd yes, if Rethe is suddenly unable to feed itself I imagine the sector and subsector governments getting involved pretty quickly.
Given that pre-disaster Paya was only providing 10-50 million dTons a year to Rethe, against the need for about 250 million dTons (and the rest of the Ag worlds within 9 parsecs at most provide 1 million) the system must be producing enough food locally to cover the majority of what is needed.
DeleteThe loss of Paya's output might mean short rations for a while until the new vats are operational. Perhaps that explains the beginning of the population boom in 1080 - a celebration of the rationing being relaxed?
So glad I found this... I was just contemplating the same concept. Looking at Hi Pop worlds in general, not your specific scenario. In addition to importing,
ReplyDelete1) Hydroponic Tanks - require a lot of space?
2) Farm / Colonize other planets in the Habitable Zone
a. How do you keep the majority of the population producing goods and not farming
b. Hi Pop usually = Hi Law Level
4) Build Space Station Farms in the HZ.
Thanks!
Delete1 - Hydroponics - I discuss them to a degree on my page about feeding Rethe. However, more interesting are High Guard's biospheres which look frankly miraculous. All your nutrient needs from a 7m3 box! (There will be another post in due course all about biospheres.)
2a Best way is probably to recompense farmers properly. Here in the UK, farming isn't seen as an attractive career partly because it's such hard work and poorly paid.
2b Is that a problem? In Traveller, a "high" law level means weapons are banned. It doesn't seem to reflect much else (which probably reflects the concerns of players!) but suggests to me lots of regulations and standards. To me, a high law level feels very European, which I think is a good thing.
4 Yes, absolutely. My issue with Rethe is that it's TL 8. So, while something like the ISS or a moonbase is feasible, vast orbital farms feeding 26 billion people don't feel right to me. (And it's not just Rethe - Enope, just four parsecs away, is even worse with 1 billion people living on a vacuum world at TL 7.) If it were me, I'd adjust the world-building rules to give worlds like that a higher TL and a better spaceport - but I discussed that in a previous post.
BTW - saw your reddit question 12 days ago.
ReplyDeleteNot going to reverse engineer the math, so I don't know if you applied the "Large Ships" crew reduction rule from page 22 of High Guard 2022? Multiply your crew by 0.33.
ReplyDelete"The number of crew required to effectively operate a
ship increases enormously with the size of the vessel,
but large ships have more efficient centralisation
of systems. For ships of more than 5,000 tons, the
Referee can reduce the required crew by multiplying
the crew complement by the Crew Reduction Multipler
in the Crew Reduction table. For example, for a 10,000-
ton ship, multiply the total crew by 0.75 to get the final
total number of required crew for a given position.?"
Yes, I applied the 0.33 multiplier.
Delete